Set sail
Five years ago, The Viscount and its crew set sail beyond The Pale Passage, in search of absolute magnetic South. The ship and its crew were tragically lost to the ice, never to be seen again. Her sister ship, The Temperance shall follow in her path, hoping to find answers where The Viscount failed.
TAKE COMMAND
Stuck in the ice, Captain missing, miles from civilization and everyone looking for you to lead. Manage your meager resources, balance safety and morale, make the hard calls as you try to survive the long night winter.
 
 
 
 
Lead Your Crew
Keeping the crew and sled dogs safe, fed, and warm is key. However, surviving the ice will matter little in the face of mutiny. Every vote will count. So keep the crew on your side.
SURVIVE
Command will be tested, by ice and crew alike.
What leader will you prove to be, and will it be enough?